Wii - Homebrew
After months err.. years of not programming any game related stuff, i finally found some time playing around with my wii.
;-)
Note that this is nothing special, i just fine tuned the stuff!! All the credits
go to the original developers. But feel free to contact me at
mindcry(insert_at_4tw)web.de :-P
Barrage I just compiled the source against the modified SDL library and surprisingly it compiled without a problem ;-) Sound is now supported! As well as the middle mouse button. Also the files are now HBC compatible. The only missing thing is a keyboard simulation to enter your hi-score :-( Configuration is as follows: A - Bomb B - Granade + - Reload The original source code can be found here: http://lgames.sourceforge.net/index.php?project=Barrage Thanks to Michael Speck for the cool game! bin_barrage.7z |
libogc I patched the libogc source code to include support for the balance board. I just used the latest version found in the repository at www.devkitpro.org. Thanks to the guys at devkitpro for their hard work and additionally i want to thank wiibrew.org as i borrowed part of their code to handle the balance board events. bin_libogc.7z src_libogc.7z |
Simple Balance Board Demo I hacked a very simple demo together to test the balance board. bin_WiiFitDemo.zip src_WiiFitDemo.zip |
SDL-Port (incl. SDL_image and SDL_Mixer) I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. Sound playback is now working! I also got SDL_Image and SDL_Mixer to work. I just used the latest version found in the repository at www.devkitpro.org. bin_SDL-Port.7z src_SDL-Port.7z |